Sore legs

21°C, Windy & sunny patches.

3DS for FSX: On a day for resting the legs and occasional stretches.
I’ve been making things again.
This is lichfield Cathederal, destined for FSX and possibly Google-Earth.
Some faces havn’t got textures yet (as you can see), but it’s going alright currently, though this process does take a long time.

River Angara (Siberia)

25°C, humid & sunny.

Modding for Flight Sim X again: Found a river in Siberia that only has its shorelines present in the sim, so I’m fixing it. Those deep continental rivers are huge, slow flowing and very wide. This one is missing hundreds of miles from its length. To make a project like this managable, I’m doing it in sections and only have 2 to go.R_Angara-pt4
You can see the shorelines in this pictures from the origonal Microsoft design that is faulty. It’s a shame that we cant get hold of their source file since it would be so easy to fix. the process involves drawing vector shapes in Google Earth, then save them as KML files. KML files are a kind of XML format that is   used by GE. A free application then converts it to Microsoft’s bgl format. Anyone can drop the bgl into their copy of FSX to see the results in game.

LOD Export now works

7°C, light winds, grey. 

Yesterday: a day in London. The best bit was in the Tate Modern: Juan Muñoz who makes figurative sculptures. One room was filled with these grey figures, all with the same cheerful expression but in different poses. They seemed to be in conversation, and rather pleased to see one another. The effect was almost animated as you walk around the room which reveals different figures as they eclipse and uncover each other. See the picture below. 

It’s been a long, frustrating but addictive quest- but I’m getting 3D models into that sim at last. After a hint from FSDeveloper forum, I roughed out a Max Teapot file, with a standard FSX material, and exported. It worked! There is a big red teapot at the end of the runway in Seattle. So perhaps it needs a clean Max file, so:

reset Max; Merge the mesh in; generate new GUID & “FriendlyName”; make a new FSX material, through it apply the bitmap (pref a photoshop file) and export to X/Mdl/placement file.
A curiosity still lingering is that recently, the default placement launches the sim on the equator in the Pacific even with the placement set to Seattle.