LOD Export now works

7°C, light winds, grey. 

Yesterday: a day in London. The best bit was in the Tate Modern: Juan Muñoz who makes figurative sculptures. One room was filled with these grey figures, all with the same cheerful expression but in different poses. They seemed to be in conversation, and rather pleased to see one another. The effect was almost animated as you walk around the room which reveals different figures as they eclipse and uncover each other. See the picture below. 

It’s been a long, frustrating but addictive quest- but I’m getting 3D models into that sim at last. After a hint from FSDeveloper forum, I roughed out a Max Teapot file, with a standard FSX material, and exported. It worked! There is a big red teapot at the end of the runway in Seattle. So perhaps it needs a clean Max file, so:

reset Max; Merge the mesh in; generate new GUID & “FriendlyName”; make a new FSX material, through it apply the bitmap (pref a photoshop file) and export to X/Mdl/placement file.
A curiosity still lingering is that recently, the default placement launches the sim on the equator in the Pacific even with the placement set to Seattle.

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