16°C, clear &
3DS Max: detailing the old Barracuda model: new canopy, flaps and mapping partly done. I found out why the previous animation took so long to render- it had global illumination left on- that multiplies rendering time by 8 as the scene has 8 extra light sources in effect (or something like that). It’s theraputic doing this; not that I need any therapy.
Turpentine: below is a progress shot D5; missed out day 4. Now it’s nearly ready for the linseed layers to start.