Wet and warm17°C
Had a monster animation session yesterday. I don’t know where the time went but I got so engrossed that I wrote no blog. The Whitley animation project has walking human figures. This figure uses the Editpoly method of Sub-division modelling, it means that the figure is easy tyo manipulate in the scene- but renders with a finer, smoother surface that looks better.
<goes to find a picture to post>
That picture is part of a walking sequence, which will look fine from a distance.
Got one, hmmm, thinks those hands are a bit big. And, why do the shoulders hunch up like that?