Character building to add into the Whitley mesh. This time (compared to the Stirling project video), I am trying Edit poly modelling for characters. That means that in closer shots the mesh is more detailed & so smoother, but further away- it has fewer triangles so the computer ran run faster.
Actually it’s done apart from bones & skinning it.
This is taking up painting time – so progress is reduced there.
In the long run….
Added a render : but you can hardly see the pilot, oh well. It will show up under different lighting. I can see some mapping that should be moved. I have also started some buildings for an airfield, namely a control tower.