20°C, very very humid, some rumbles of thunder later
It’s hot in the rest of Europe too. On the BBC site is a feature about it, they have been prediciting it for quite a while it seems. The real stuggle today has been with humidity, it feels like wading through air not walking. Breathing is heavy and as for running up stairs…
Even my sketchbook feels different to draw on, the slight dampness of the paper reduces depth of shadows with the usual pencils. The cover is all bendy and I’ve decided to stop buying this type anyway. Next A6 one is going to be a hard-back, this spiral bount job doesn’t protect drawings enough from smudging.
Edit Poly modelling in 3ds max 6. It’s about time I looked at this technique, time to break out of the editmesh>symmetry>meshsmooth tradition. Edit poly is a quad modelling method, instead of the previous triangles manipulated in edit mesh. This modifier has NUMS built in, but isn’t so quick to switch on/off, so I added a modifier above the stack below symmetry. There are some excellent improvements in the workings, like the cut function feels slick. Hinge from edge is also very useful for organic modelling as is border selection, it makes you think in cross-sections. Extrude a laimb, look at the cross section pull some vertices then extrude again. I miss edge turn though, it’s just not there.
Overall then, it’s easier to maintain edges that flow along contours and should result in a better mesh for animating when it’s complete. It looks like this method is going to be better for characters for animation, I can see edit-mesh still the preference in game models
better go and set some cover for tomorrow.